USER MANUAL · VCV RACK · v2.0.0 · 2 HP
Mult is a small chance mult. One input is shared out to four outputs, and each output has its own chance of passing every incoming hit. Feed it a gate or a trigger and each output tosses its own coin: one hit might reach outputs 1 and 4, the next none, the next all of them. It is useful for thinning one clock or drum pattern across several voices. It is polyphonic, and every channel of every output decides on its own.
Click any knob, light or jack. Mult comes in two panels, silver and black: Rack picks one from its own dark-panels setting, and you can force either from the module's right-click menu.
Mult looks at the input for hits. A hit is the input rising past 0.1 V. After a hit the input has to fall back to 0 V or below before the next one can count, so noise around a level cannot re-trigger it.
On every hit, each output makes its own choice. It draws a random number from 0 to 99 and passes the hit if the number is below that output's chance. A chance of 63% passes about 63 hits in 100, and 100% passes all of them. The outputs draw separately, so the choices are independent of each other.
Mult has no other inputs. The four chance knobs are the only controls.
Each output carries as many channels as the input, up to 16. Every channel of every output decides on its own, so a polyphonic clock comes out as separate random patterns, one per channel. One knob per output sets the chance for all of that output's channels, and an output's light flashes when any of its channels passes a hit.
Any signal can go in. What counts as a hit follows from the rule above:
A signal that never comes back down near 0 V never makes a new choice. For example, an LFO that stays between 2 V and 5 V rises past 0.1 V once and then never falls back to 0 V, so every output keeps its last result. A signal that stays below 0.1 V never makes a hit at all, and the outputs stay closed.
Audio. Mult passes audio, and at 100% it passes it cleanly. Below that it makes one choice per waveform cycle, so it randomly drops whole cycles. That adds grit and crackle, even on a pure sine, and you will not hear "a third of the audio". Treat it as a lo-fi effect, not a mute. For musical muting and unmuting, send a gate or a trigger instead.
Mult is free. Open the VCV Library, find Mult by Ormer Modular, and subscribe. It appears in Rack's module browser the next time Rack starts. It needs VCV Rack 2, the Free or the Pro edition, on Windows, macOS (Intel or Apple silicon) or Linux.
Nothing comes out of an output. Check its chance knob: at 0% it never passes. Check that the input rises past 0.1 V and falls back to 0 V or below, and that a hit has happened since the patch loaded. Until the first hit all outputs sit at 0 V.
An output stays open, or stays closed, for a long time. Outputs hold their choice until the next hit. If the input never falls back to 0 V, there is no next hit.
Audio crackles when I turn a chance down. That is how Mult treats audio: below 100% it drops random waveform cycles. Use gates or triggers for musical muting.
Two outputs do not match. That is by design. Every output makes its own choice on every hit.
The panel colour is not what I expected. Mult follows Rack's dark-panels setting. Force either panel from the right-click menu.
| Width | 2 HP |
| Version | 2.0.0 |
| Format | VCV Rack 2 plugin, free, closed source |
| Input | 1, polyphonic (up to 16 channels) |
| Outputs | 4, each with the input's channel count |
| Chance | 0 to 100 per cent in whole per cent steps, default 100%, one knob per output |
| Hit | input rises past 0.1 V; re-arms at 0 V or below |
| Random choices | fresh on every hit, for every output and every channel; no seeds |
| Signal path | passed unchanged: no gain, no smoothing, no added delay |
| Lights | 4, one per output, a flash of about 60 ms on a passing hit |
| Sample rates | any |